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Artificial Intelligence for Computer Games Marco Gonzalo 2011 edition
Artificial Intelligence for Computer Games
Marco Gonzalo
This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.
200 pages, biography
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2014. gada 1. oktobris |
| ISBN13 | 9781493900534 |
| Izdevēji | Springer-Verlag New York Inc. |
| Lapas | 200 |
| Izmēri | 155 × 235 × 11 mm · 303 g |
| Valoda | Angļu |
| Redaktors | Gomez-Martin, Marco Antonio |
| Redaktors | Gonzalez-Calero, Pedro Antonio |