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3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines William Culbertson 2. izdevums
3ds Max Basics for Modeling Video Game Assets, Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
William Culbertson
3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by a veteran instructor and industry artist, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Tiks izlaists | 2026. gada 17. novembris |
| ISBN13 | 9781041273950 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 410 |
| Izmēri | 150 × 220 × 10 mm · 616 g (Svars (aptuveni)) |
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