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3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines William Culbertson 1. izdevums
3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
William Culbertson
The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises.
362 pages, 618 Halftones, color; 9 Halftones, black and white; 2 Tables, black and white
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2019. gada 24. aprīlis |
| ISBN13 | 9781138345065 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 440 |
| Izmēri | 253 × 178 × 23 mm · 936 g |
| Valoda | Angļu |
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