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Virtual and Augmented Reality, Simulation and Serious Games for Education - Gaming Media and Social Effects 2021 edition
Virtual and Augmented Reality, Simulation and Serious Games for Education - Gaming Media and Social Effects
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018.
188 pages, 10 Tables, color; 49 Illustrations, color; 8 Illustrations, black and white; VI, 188 p. 5
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2021. gada 14. augusts |
| ISBN13 | 9789811613609 |
| Izdevēji | Springer Verlag, Singapore |
| Lapas | 188 |
| Izmēri | 150 × 220 × 20 mm · 453 g |
| Redaktors | Cai, Yiyu |
| Redaktors | Van Joolingen, Wouter |
| Redaktors | Veermans, Koen |