Virtual and Augmented Reality, Simulation and Serious Games for Education - Gaming Media and Social Effects -  - Grāmatas - Springer Verlag, Singapore - 9789811613630 - 2022. gada 15. augusts
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Virtual and Augmented Reality, Simulation and Serious Games for Education - Gaming Media and Social Effects 2021 edition

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This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018.


188 pages, 10 Tables, color; 49 Illustrations, color; 8 Illustrations, black and white; VI, 188 p. 5

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2022. gada 15. augusts
ISBN13 9789811613630
Izdevēji Springer Verlag, Singapore
Lapas 188
Izmēri 150 × 220 × 10 mm   ·   281 g
Redaktors Cai, Yiyu
Redaktors Van Joolingen, Wouter
Redaktors Veermans, Koen

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