Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning - Katrin Becker - Grāmatas - Springer International Publishing AG - 9783319122229 - 2016. gada 7. oktobris
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Choosing and Using Digital Games in the Classroom: A Practical Guide - Advances in Game-Based Learning 1st ed. 2017 edition

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Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.


436 pages, 106 colour illustrations, biography

Mediji Grāmatas     Hardcover Book   (Grāmata ar cieto muguriņu un vāku)
Izlaists 2016. gada 7. oktobris
ISBN13 9783319122229
Izdevēji Springer International Publishing AG
Lapas 411
Izmēri 242 × 167 × 34 mm   ·   808 g
Valoda Franču  

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