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Virtual Archery: an Example of Mixed Reality in Sports Ankit Arora
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Virtual Archery: an Example of Mixed Reality in Sports
Ankit Arora
The project mentioned in this book aims at making use of Motion Tracking Technology and 3D Stereoscopic Display to help create an Archery Simulation, that is as close to the real world as possible. It also provides the consumer with an opportunity to learn the above mentioned technologies, as this can be quite useful for future applications, especially with the easy availability of these technologies in the consumer market over the recent years.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2011. gada 28. jūlijs |
| ISBN13 | 9783845416489 |
| Izdevēji | LAP LAMBERT Academic Publishing |
| Lapas | 64 |
| Izmēri | 150 × 4 × 226 mm · 113 g |
| Valoda | Vācu |