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GPU-Based Interactive Visualization Techniques - Mathematics and Visualization Daniel Weiskopf 2007 edition
GPU-Based Interactive Visualization Techniques - Mathematics and Visualization
Daniel Weiskopf
High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.
312 pages, 11 black & white tables, biography
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2014. gada 2. decembris |
| ISBN13 | 9783642446054 |
| Izdevēji | Springer-Verlag Berlin and Heidelberg Gm |
| Lapas | 312 |
| Izmēri | 155 × 235 × 18 mm · 462 g |
| Valoda | Angļu |
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