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GPU-Based Interactive Visualization Techniques - Mathematics and Visualization Daniel Weiskopf 2007 edition
GPU-Based Interactive Visualization Techniques - Mathematics and Visualization
Daniel Weiskopf
High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.
312 pages, 11 black & white tables, biography
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2006. gada 26. oktobris |
| ISBN13 | 9783540332626 |
| Izdevēji | Springer-Verlag Berlin and Heidelberg Gm |
| Lapas | 312 |
| Izmēri | 210 × 297 × 19 mm · 562 g |
| Valoda | Angļu |
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