Pastāsti draugiem par šo preci:
Innovators' Marketplace: Using Games to Activate and Train Innovators - Understanding Innovation Yukio Ohsawa 2012 edition
Innovators' Marketplace: Using Games to Activate and Train Innovators - Understanding Innovation
Yukio Ohsawa
In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerate the spiral of innovation with visualizing data on the connectivity of pieces of existing knowledge.
234 pages, 95 black & white illustrations, 30 black & white tables, biography
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2012. gada 26. februāris |
| ISBN13 | 9783642254796 |
| Izdevēji | Springer-Verlag Berlin and Heidelberg Gm |
| Lapas | 196 |
| Izmēri | 241 × 159 × 10 mm · 470 g |
| Valoda | Angļu |