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Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning Sangkyun Kim Softcover reprint of the original 1st ed. 2018 edition
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Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning
Sangkyun Kim
This book explores the theoretical foundations of gamification in learning and education. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
159 pages, 39 Tables, color; 60 Illustrations, color; 16 Illustrations, black and white; XIV, 159 p.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2018. gada 11. septembris |
| ISBN13 | 9783319836980 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 159 |
| Izmēri | 150 × 220 × 10 mm · 277 g |
| Valoda | Vācu |