Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning - Sangkyun Kim - Grāmatas - Springer International Publishing AG - 9783319836980 - 2018. gada 11. septembris
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Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning Softcover reprint of the original 1st ed. 2018 edition


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This book explores the theoretical foundations of gamification in learning and education. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.


159 pages, 39 Tables, color; 60 Illustrations, color; 16 Illustrations, black and white; XIV, 159 p.

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2018. gada 11. septembris
ISBN13 9783319836980
Izdevēji Springer International Publishing AG
Lapas 159
Izmēri 150 × 220 × 10 mm   ·   277 g
Valoda Vācu  

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