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Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning Sangkyun Kim 1st ed. 2018 edition
Gamification in Learning and Education: Enjoy Learning Like Gaming - Advances in Game-Based Learning
Sangkyun Kim
This book explores the theoretical foundations of gamification in learning and education. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
230 pages, 225 black & white illustrations, biography
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2017. gada 28. septembris |
| ISBN13 | 9783319472829 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 159 |
| Izmēri | 242 × 184 × 16 mm · 428 g |
| Valoda | Vācu |