Pastāsti draugiem par šo preci:
Emotion in Games: Theory and Praxis - Socio-Affective Computing Softcover Reprint of the Original 1st 2016 edition
Emotion in Games: Theory and Praxis - Socio-Affective Computing
This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research;
338 pages, 25 Tables, color; 32 Illustrations, color; 11 Illustrations, black and white; XV, 338 p.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2018. gada 22. aprīlis |
| ISBN13 | 9783319823218 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 338 |
| Izmēri | 150 × 220 × 10 mm · 498 g |
| Valoda | Vācu |
| Redaktors | Karpouzis, Kostas |
| Redaktors | Yannakakis, Georgios N. |