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Emotion in Games: Theory and Praxis - Socio-Affective Computing 1st ed. 2016 edition
Emotion in Games: Theory and Praxis - Socio-Affective Computing
This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research;
353 pages, 9 black & white illustrations, 34 colour illustrations, 25 colour tables, biography
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2016. gada 18. novembris |
| ISBN13 | 9783319413143 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 338 |
| Izmēri | 155 × 235 × 21 mm · 671 g |
| Valoda | Franču |
| Redaktors | Karpouzis, Kostas |
| Redaktors | Yannakakis, Georgios N. |