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Computational Models of Motivation for Game-Playing Agents Kathryn E. Merrick Softcover reprint of the original 1st ed. 2016 edition
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Computational Models of Motivation for Game-Playing Agents
Kathryn E. Merrick
Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents;
213 pages, 26 Tables, color; 23 Illustrations, color; 43 Illustrations, black and white; XVII, 213 p
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2018. gada 14. jūnijs |
| ISBN13 | 9783319815183 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 213 |
| Izmēri | 150 × 220 × 10 mm · 331 g |
| Valoda | Vācu |
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