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Computational Models of Motivation for Game-Playing Agents Kathryn E. Merrick 1st ed. 2016 edition
Computational Models of Motivation for Game-Playing Agents
Kathryn E. Merrick
Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents;
230 pages, 43 black & white illustrations, 23 colour illustrations, 26 colour tables, biography
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2016. gada 30. septembris |
| ISBN13 | 9783319334578 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 213 |
| Izmēri | 155 × 235 × 14 mm · 503 g |
| Valoda | Vācu |
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Skatīt visus Kathryn E. Merrick ( piem., Hardcover Book un Paperback Book )