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Procedural Content Generation in Games - Computational Synthesis and Creative Systems Noor Shaker 1st ed. 2016 edition
Procedural Content Generation in Games - Computational Synthesis and Creative Systems
Noor Shaker
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
253 pages, 46 black & white illustrations, 57 colour illustrations, 60 colour tables, biography
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2016. gada 26. oktobris |
| ISBN13 | 9783319427140 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 237 |
| Izmēri | 160 × 242 × 21 mm · 542 g |
| Valoda | Vācu |