Gamification and Consumer Engagement: Creating Value in Context of ICT Development - Progress in IS -  - Grāmatas - Springer Nature Switzerland AG - 9783030542078 - 2021. gada 13. novembris
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Gamification and Consumer Engagement: Creating Value in Context of ICT Development - Progress in IS 2021 edition


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In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies.


216 pages, 17 Illustrations, black and white; VIII, 216 p. 17 illus.

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2021. gada 13. novembris
ISBN13 9783030542078
Izdevēji Springer Nature Switzerland AG
Lapas 216
Izmēri 150 × 220 × 10 mm   ·   322 g
Valoda Vācu  
Redaktors Banyte, Jurate
Redaktors Gatautis, Rimantas
Redaktors Vitkauskaite, Elena

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