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Utilizing Gamification in Servicescapes for Improved Consumer Engagement
Utilizing Gamification in Servicescapes for Improved Consumer Engagement
Presents research on employing various gamification mechanics to alter and enhance certain behaviours in marketing contexts. The book features coverage of a wide range of topics, such as online gaming, user engagement, and target marketing.
356 pages
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2020. gada 3. februāris |
| ISBN13 | 9781799819714 |
| Izdevēji | IGI Global |
| Lapas | 356 |
| Izmēri | 150 × 220 × 10 mm · 616 g |
| Valoda | Angļu |
| Redaktors | Helmefalk, Miralem |
| Redaktors | Marcusson, Leif |