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Artificial Intelligence for Computer Games Pedro Antonio Gonzalez Calero 2011 edition
Artificial Intelligence for Computer Games
Pedro Antonio Gonzalez Calero
This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.
200 pages, biography
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2011. gada 8. marts |
| ISBN13 | 9781441981875 |
| Izdevēji | Springer-Verlag New York Inc. |
| Žanrs | Aspects (Academic) > Science / Technology Aspects |
| Lapas | 200 |
| Izmēri | 164 × 238 × 21 mm · 498 g |
| Valoda | Angļu |
| Redaktors | Gomez-Martin, Marco Antonio |
| Redaktors | Gonzalez-Calero, Pedro Antonio |