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Game Worlds Get Real: How Who We Are Online Became Who We Are Offline Zek Valkyrie
Game Worlds Get Real: How Who We Are Online Became Who We Are Offline
Zek Valkyrie
This book explores how after 20 years of existence, virtual world games have evolved: the social landscapes within digital worlds have become rigid and commodified, and "play" and "fun" have become rational and mechanical products. Twenty million people worldwide play Massively Multi-Player Online Role Playing Games (MMORPGs).
246 pages, 9 Illustrations, unspecified
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2017. gada 14. jūlijs |
| ISBN13 | 9781440851285 |
| Izdevēji | Bloomsbury Publishing Plc |
| Lapas | 256 |
| Izmēri | 156 × 235 × 25 mm · 612 g |
| Valoda | Angļu |
Ziemassvētku dāvanas var atgriezt līdz 31. janvārim