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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies Adam Chapman 1. izdevums
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice - Routledge Advances in Game Studies
Adam Chapman
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.
290 pages, 13 Halftones, black and white; 13 Illustrations, black and white
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2018. gada 25. aprīlis |
| ISBN13 | 9781138597822 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 302 |
| Izmēri | 229 × 153 × 26 mm · 450 g |
| Valoda | Angļu |