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Technical Animation in Video Games Matthew Lake 2. izdevums
Technical Animation in Video Games
Matthew Lake
This provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the full technical animation workflow, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Tiks izlaists | 2026. gada 13. oktobris |
| ISBN13 | 9781041116578 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 336 |
| Izmēri | 150 × 220 × 10 mm · 506 g (Svars (aptuveni)) |