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Fun Inc.: Why games are the 21st Century's most serious business Tom Chatfield
Fun Inc.: Why games are the 21st Century's most serious business
Tom Chatfield
The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium.
272 pages
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2011. gada 6. janvāris |
| ISBN13 | 9780753519455 |
| Izdevēji | Ebury Publishing |
| Lapas | 272 |
| Izmēri | 127 × 199 × 15 mm · 200 g |
| Valoda | Angļu |