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3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines William Culbertson 1. izdevums
3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
William Culbertson
A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.
440 pages, 791 Illustrations, color
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2021. gada 10. marts |
| ISBN13 | 9780367707811 |
| Izdevēji | Taylor & Francis Ltd |
| Lapas | 482 |
| Izmēri | 150 × 220 × 20 mm · 1,05 kg |
| Valoda | Angļu |