The Who, What, When, Where, Why & How of Turning Life into Fun Games - Victoria Ichizli-bartels - Grāmatas -  - 9798609831927 - 2020. gada 5. februāris
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The Who, What, When, Where, Why & How of Turning Life into Fun Games

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Self-Gamification, a unique self-help approach to implementing game design elements into each of our lives and uniting anthropology (awareness), kaizen (small steps), and gamification (gamefulness) is gathering growing interest.


Self-Gamification Happiness Formula described the Self-Gamification approach in detail and in multiple contexts.


This book has been created in response to those interested in reading a short summary of the approach, rather than a longer discourse.


The Who, What, When, Where, Why and How of Turning Life into Fun Games is a short, compressed, and reworked version of Self-Gamification Happiness Formula, which was reorganized to answer six essential questions:


Who is responsible for turning projects, activities, and whole lives into games?
What can be turned into games?
When does it make sense to turn something into games?
Where could or should projects and activities be turned into games?
Why does it make sense to turn projects, activities, and even our whole lives into fun games?
How can we turn projects, activities, and our lives into games?

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2020. gada 5. februāris
ISBN13 9798609831927
Lapas 130
Izmēri 133 × 203 × 7 mm   ·   140 g
Valoda Angļu  

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