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Data Analytics Approaches in Educational Games and Gamification Systems - Smart Computing and Intelligence 2019 edition
Data Analytics Approaches in Educational Games and Gamification Systems - Smart Computing and Intelligence
Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes.
255 pages, 56 Illustrations, color; 13 Illustrations, black and white; XX, 255 p. 69 illus., 56 illu
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2020. gada 25. septembris |
| ISBN13 | 9789813293373 |
| Izdevēji | Springer Verlag, Singapore |
| Lapas | 255 |
| Izmēri | 150 × 220 × 10 mm · 454 g |
| Redaktors | Chang, Maiga |
| Redaktors | Tlili, Ahmed |