Data Analytics Approaches in Educational Games and Gamification Systems - Smart Computing and Intelligence -  - Grāmatas - Springer Verlag, Singapore - 9789813293373 - 2020. gada 25. septembris
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Data Analytics Approaches in Educational Games and Gamification Systems - Smart Computing and Intelligence 2019 edition

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Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes.


255 pages, 56 Illustrations, color; 13 Illustrations, black and white; XX, 255 p. 69 illus., 56 illu

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2020. gada 25. septembris
ISBN13 9789813293373
Izdevēji Springer Verlag, Singapore
Lapas 255
Izmēri 150 × 220 × 10 mm   ·   454 g
Redaktors Chang, Maiga
Redaktors Tlili, Ahmed

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