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Making Smart Cities More Playable: Exploring Playable Cities - Gaming Media and Social Effects 2020 edition
Making Smart Cities More Playable: Exploring Playable Cities - Gaming Media and Social Effects
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines.
377 pages, 119 Illustrations, color; 5 Illustrations, black and white; XI, 377 p. 124 illus., 119 il
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2020. gada 14. augusts |
| ISBN13 | 9789811397677 |
| Izdevēji | Springer Verlag, Singapore |
| Lapas | 377 |
| Izmēri | 150 × 220 × 10 mm · 548 g |
| Redaktors | Nijholt, Anton |