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Computers, Games, and Art: Artificial Intelligence and Political Representation Eric Engle
Computers, Games, and Art: Artificial Intelligence and Political Representation
Eric Engle
Computers, Games, and Art uses computer science, especially artificial intelligence, to analyze social science, especially political science. It presents models of economic and political interaction to explore game theory and agent modeling applied to political interactions. It also considers computational semiotics, and the use of computer science in politicized art. By examining the uses of computer science, especially artificial intelligence, to analyze the economic, political and cultural interactions of states the work contributes to understanding how states interact in order to improve those interactions.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2010. gada 6. jūlijs |
| ISBN13 | 9783838357386 |
| Izdevēji | LAP Lambert Academic Publishing |
| Lapas | 124 |
| Izmēri | 225 × 7 × 150 mm · 203 g |
| Valoda | Vācu |
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