Inducing Interpersonal Trust and Team Learning: Using a Prisoner?s Dilemma Game - Kyle Herrman - Grāmatas - LAP Lambert Academic Publishing - 9783838319810 - 2010. gada 2. jūnijs
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Inducing Interpersonal Trust and Team Learning: Using a Prisoner?s Dilemma Game

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This study tested whether or not a prisoner?s dilemma game with different goal conditions would manipulate the level of between-team interpersonal trust. Further, would that manipulation then lead to different levels of Team Learning Behaviors and team effectiveness? The study involved 240 undergraduate students, participating in 40 six- person teams. The difficulty of testing a team learning model with newly formed vs. intact teams is discussed. The importance of individual differences, or a personality variable, is discussed as a potential covariate in a model of team learning. More research is needed to determine the necessary environmental and personality influences that create an abundance of Team Learning Behaviors. In today?s fast paced market, the existence of Team Learning Behaviors may be the only sustainable source of competitive advantage.

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2010. gada 2. jūnijs
ISBN13 9783838319810
Izdevēji LAP Lambert Academic Publishing
Lapas 52
Izmēri 225 × 3 × 150 mm   ·   96 g
Valoda Vācu  

Skatīt visus Kyle Herrman ( piem., Paperback Book )