Digital Games and Learning - Tsung Yen Chuang - Grāmatas - VDM Verlag Dr. Mueller e.K. - 9783836428699 - 2007. gada 1. oktobris
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Digital Games and Learning

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Why do we have to scrutinize the influence of digital games in today's education? Today, our children are immersed in electronic media. They are starting to expose and to use technologies and media at a much younger age than previously thought. As a matter of fact, the uses of computer-assisted instruction (CAI) and multimedia in education have been parts of the instructional system. Interestingly, despite having the same multimedia capability as CAI software, the potential learning impact of digital games is often discounted by parents and educators. This negative impression toward children playing digital games comes from results of outdated studies about children's game-playing behaviors. The purpose of this book is to raise the level of awareness of the importance of digital games in child learning. This study tries to create a connection between digital games with children's cognition and determine if digital games facilitate children's cognitive learning processes. The book is addressed to professionals in instructional technology like educators and instruction designers. It is also directed towards researchers in children's play, computer and video games, and instructional materials.

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2007. gada 1. oktobris
ISBN13 9783836428699
Izdevēji VDM Verlag Dr. Mueller e.K.
Lapas 144
Izmēri 150 × 220 × 10 mm   ·   240 g
Valoda Angļu  

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