The Mere Exposure Effect and In-game Advertising: Exploring the Effectiveness of Using Video Games As an Avenue for Advertising - Mary Strand - Grāmatas - LAP LAMBERT Academic Publishing - 9783659384431 - 2013. gada 6. maijs
Ja vāks un nosaukums nesakrīt, pareizs ir nosaukums

The Mere Exposure Effect and In-game Advertising: Exploring the Effectiveness of Using Video Games As an Avenue for Advertising

Cena
€ 212,99

Pasūtīts no attālās noliktavas

Paredzamā piegāde . gada 12. - 20. nov.
Ziemassvētku dāvanas var atgriezt līdz 31. janvārim
Saņemiet paziņojumus par jauniem Mary Strand izdevumiem
Pievienot savam iMusic vēlmju sarakstam

Not rated yet

This work explores the effectiveness of the use of in-game advertising for persuasion. The theory of Mere Exposure was used to develop the method and frame the data collection and analysis. For purposes of data collection, 143 participants (73 experimental, 70 control) played a video game that was either modified to expose them to an advertisement or left unmodified. Participants then completed questionnaires regarding recall, product liking, game liking, and video game experience. Statistical analysis showed that placing an advertisement within a video game generates recall of the product or brand embedded. The use of in-game ads, however, did not influence liking of the brand. In addition, there was no correlation between recall and level of experience of the participant. Finally, there was no conclusive evidence of a correlation between liking of the game itself, and liking of the product featured in the game.

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2013. gada 6. maijs
ISBN13 9783659384431
Izdevēji LAP LAMBERT Academic Publishing
Lapas 152
Izmēri 150 × 9 × 226 mm   ·   244 g
Valoda Vācu  

Vairāk no Mary Strand