Real-time Lighting Effects Using Deferred Shading: Creating a System for Real-time Rendering Without Relying on Pre-computation - Michal Ferko - Grāmatas - LAP LAMBERT Academic Publishing - 9783659303203 - 2012. gada 24. novembris
Ja vāks un nosaukums nesakrīt, pareizs ir nosaukums

Real-time Lighting Effects Using Deferred Shading: Creating a System for Real-time Rendering Without Relying on Pre-computation

Cena
€ 45,49

Pasūtīts no attālās noliktavas

Paredzamā piegāde . gada 31. jūl. - . gada 10. aug.
Saņemiet paziņojumus par jauniem Michal Ferko izdevumiem
Pievienot savam iMusic vēlmju sarakstam

Not rated yet

In this book we present a real-time rendering system that displays realistic images at interactive frame rates on OpenGL 3 capable hardware while utilizing the power of the GPU. Our system does not rely on any kind of pre-computation and can display fully-dynamic scenes with animated lights and objects. The core of our system is a Deferred Shading pipeline, a typical pipeline used by modern video games. Our system performs HDR rendering and allows various tone-mapping operators to enhance the visual quality of output images. We also allow lights to cast shadows, which is done with the help of Shadow Mapping. Since Deferred Shading does not directly support rendering of transparent objects, we use the Stencil Routed A-Buffer for rendering of transparent objects. The system is open for extension and thanks to increasing GPU speeds is a viable option for real-time display.

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2012. gada 24. novembris
ISBN13 9783659303203
Izdevēji LAP LAMBERT Academic Publishing
Lapas 100
Izmēri 150 × 6 × 226 mm   ·   167 g
Valoda Vācu  

Skatīt visus Michal Ferko ( piem., Paperback Book )