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Ray Shooting, Depth Orders and Hidden Surface Removal - Lecture Notes in Computer Science Mark De Berg 1993 edition
Ray Shooting, Depth Orders and Hidden Surface Removal - Lecture Notes in Computer Science
Mark De Berg
This monograph focuses on three problems that arise in three-dimensional computational geometry: the ray shooting problem; the computation of depth orders; and hidden surface removal. The author then discusses techniques and methods currently used to solve these problems.
210 pages, biography
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 1993. gada 30. augusts |
| ISBN13 | 9783540570202 |
| Izdevēji | Springer-Verlag Berlin and Heidelberg Gm |
| Lapas | 210 |
| Izmēri | 156 × 234 × 11 mm · 312 g |
| Valoda | Angļu |
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