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Mixed Reality and Gamification for Cultural Heritage Marinos Ioannides Softcover reprint of the original 1st ed. 2017 edition
Mixed Reality and Gamification for Cultural Heritage
Marinos Ioannides
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general.
594 pages, 252 Illustrations, color; 28 Illustrations, black and white; XVII, 594 p. 280 illus., 252
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2018. gada 20. jūlijs |
| ISBN13 | 9783319841984 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 594 |
| Izmēri | 150 × 210 × 22 mm · 381 g |
| Valoda | Vācu |
| Redaktors | Ioannides, Marinos |
| Redaktors | Magnenat-Thalmann, Nadia |
| Redaktors | Papagiannakis, George |
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