Pastāsti draugiem par šo preci:
Gamification: Using Game Elements in Serious Contexts - Progress in IS Softcover reprint of the original 1st ed. 2017 edition
Gamification: Using Game Elements in Serious Contexts - Progress in IS
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2018. gada 16. jūnijs |
| ISBN13 | 9783319833194 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 164 |
| Izmēri | 150 × 220 × 10 mm · 258 g |
| Valoda | Vācu |
| Redaktors | Brockmann, Tobias |
| Redaktors | Lattemann, Christoph |
| Redaktors | Robra-Bissantz, Susanne |
| Redaktors | Stieglitz, Stefan |
| Redaktors | Zarnekow, Rudiger |