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Gamification: Using Game Elements in Serious Contexts - Progress in IS 1st ed. 2017 edition
Gamification: Using Game Elements in Serious Contexts - Progress in IS
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems.
175 pages, 11 black & white illustrations, 10 colour illustrations, biography
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2016. gada 12. oktobris |
| ISBN13 | 9783319455556 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 164 |
| Izmēri | 155 × 235 × 11 mm · 426 g |
| Valoda | Franču |
| Redaktors | Brockmann, Tobias |
| Redaktors | Lattemann, Christoph |
| Redaktors | Robra-Bissantz, Susanne |
| Redaktors | Stieglitz, Stefan |
| Redaktors | Zarnekow, Rudiger |