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Artificial Intelligence and Games Georgios N. Yannakakis 2018 edition
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Artificial Intelligence and Games
Georgios N. Yannakakis
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
337 pages, 76 Illustrations, color; 7 Illustrations, black and white; XXIII, 337 p. 83 illus., 76 il
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2018. gada 26. februāris |
| ISBN13 | 9783319635187 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 337 |
| Izmēri | 165 × 241 × 26 mm · 706 g |
| Valoda | Vācu |
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