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Transforming Learning and IT Management through Gamification - International Series on Computer, Entertainment and Media Technology Edmond C. Prakash Softcover reprint of the original 1st ed. 2015 edition
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Transforming Learning and IT Management through Gamification - International Series on Computer, Entertainment and Media Technology
Edmond C. Prakash
This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition.
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2016. gada 22. oktobris |
| ISBN13 | 9783319371207 |
| Izdevēji | Springer International Publishing AG |
| Lapas | 119 |
| Izmēri | 150 × 220 × 10 mm · 199 g |