(Not) In the Game: History, Paratexts, and Games - Video Games and the Humanities -  - Grāmatas - De Gruyter - 9783111631868 - 2024. gada 4. novembris
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(Not) In the Game: History, Paratexts, and Games - Video Games and the Humanities

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Paredzamā piegāde . gada 19. - 27. nov.
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How do games represent history, and how do we make sense of the history of games? The industry regularly uses history to sell products, while processes of creation and of promotion leave behind markers of a game’s history. The access to this history is often granted by so-called paratexts, which are accompanying elements orbiting texts. Exploring this fully, case studies in this work move the focus of debate from the games themselves to wider, ancillary materials and ask how history is used in, and how we can use history to study games.

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2024. gada 4. novembris
ISBN13 9783111631868
Izdevēji De Gruyter
Lapas 230
Izmēri 230 × 155 × 15 mm   ·   352 g
Valoda Vācu  
Redaktors Seiwald, Regina
Redaktors Vollans, Edwin

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