The Sacred & the Digital - Frank G Bosman - Grāmatas - Mdpi AG - 9783038978305 - 2019. gada 18. aprīlis
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The Sacred & the Digital

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Paredzamā piegāde . gada 21. aug. - . gada 4. sept.
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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2019. gada 18. aprīlis
ISBN13 9783038978305
Izdevēji Mdpi AG
Lapas 182
Izmēri 170 × 244 × 12 mm   ·   399 g
Valoda Angļu  

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