3D Graphics with XNA Game Studio 4.0 - Sean James - Grāmatas - Packt Publishing Limited - 9781849690041 - 2010. gada 14. decembris
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3D Graphics with XNA Game Studio 4.0


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This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.


292 pages

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2010. gada 14. decembris
ISBN13 9781849690041
Izdevēji Packt Publishing Limited
Lapas 292
Izmēri 190 × 235 × 16 mm   ·   528 g
Valoda Angļu  

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