History of Computer Art - Thomas Dreher - Grāmatas - Lulu.com - 9781716855818 - 2020. gada 20. augusts
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History of Computer Art

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Paredzamā piegāde . gada 5. - 19. aug.
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The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.

Mediji Grāmatas     Hardcover Book   (Grāmata ar cieto muguriņu un vāku)
Izlaists 2020. gada 20. augusts
ISBN13 9781716855818
Izdevēji Lulu.com
Lapas 562
Izmēri 148 × 210 × 43 mm   ·   1,05 kg
Valoda Angļu