Exploring physics with computer animation and PhysGL - T J Bensky - Grāmatas - Morgan & Claypool Publishers - 9781643278551 - 2016. gada 1. novembris
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Exploring physics with computer animation and PhysGL

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Paredzamā piegāde . gada 24. jūl. - . gada 7. aug.
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This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

Mediji Grāmatas     Hardcover Book   (Grāmata ar cieto muguriņu un vāku)
Izlaists 2016. gada 1. novembris
ISBN13 9781643278551
Izdevēji Morgan & Claypool Publishers
Lapas 140
Izmēri 178 × 254 × 10 mm   ·   467 g
Valoda Angļu  

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