Gaming for Classroom-based Learning: Digital Role Playing As a Motivator of Study (Premier Reference Source) - Young Kyun  Baek - Grāmatas - Information Science Reference - 9781615207138 - 2010. gada 31. maijs
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Gaming for Classroom-based Learning: Digital Role Playing As a Motivator of Study (Premier Reference Source) First edition


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In order to effectively use games in the classroom, teachers and parents need to agree on games positive functions toward students learning, decide and select good educational games relevant to content and tasks in the classroom, and disseminate their acquired knowledge into the teaching field.

As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.

Mediji Grāmatas     Hardcover Book   (Grāmata ar cieto muguriņu un vāku)
Izlaists 2010. gada 31. maijs
ISBN13 9781615207138
Izdevēji Information Science Reference
Lapas 392
Izmēri 215 × 28 × 280 mm   ·   1,22 kg
Valoda Angļu  
Ieguldītājs Young Kyun Baek

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