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Games-based Learning Advancements for Multi-sensory Human Computer Interfaces: Techniques and Effective Practices Thomas Connolly
Games-based Learning Advancements for Multi-sensory Human Computer Interfaces: Techniques and Effective Practices
Thomas Connolly
Games-based learning focuses on the exploration of high-quality computer games and associated software tools for education and training.
Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices disseminates knowledge on the theory and practice of games-based learning, promoting the development and adoption of best practices. Through a combination of theoretical chapters as well as practical case studies, readers will benefit from expert knowledge and learn from the experiences of both researchers and practitioners from across the globe.
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2009. gada 31. maijs |
| ISBN13 | 9781605663609 |
| Izdevēji | Information Science Reference |
| Lapas | 394 |
| Izmēri | 221 × 284 × 30 mm · 1,38 kg |
| Valoda | Angļu |
| Ieguldītājs | Liz Boyle |
| Ieguldītājs | Mark Stansfield |
| Ieguldītājs | Thomas Connolly |
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