3D Engine Design for Virtual Globes - Patrick Cozzi - Grāmatas - Taylor & Francis Inc - 9781568817118 - 2011. gada 24. jūnijs
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3D Engine Design for Virtual Globes 1. izdevums

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Paredzamā piegāde . gada 31. jūl. - . gada 14. aug.
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Supported with code examples and the authors? real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design

520 pages, Illustrations (chiefly col.), maps (some col.)

Mediji Grāmatas     Hardcover Book   (Grāmata ar cieto muguriņu un vāku)
Izlaists 2011. gada 24. jūnijs
ISBN13 9781568817118
Izdevēji Taylor & Francis Inc
Lapas 516
Izmēri 190 × 242 × 30 mm   ·   1,25 kg
Valoda Angļu  

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