Gamify Literacy: Boost Comprehension, Collaboration, and Learning - Michele Haiken - Grāmatas - International Society for Technology in  - 9781564843869 - 2017. gada 29. aprīlis
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Gamify Literacy: Boost Comprehension, Collaboration, and Learning


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Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.


176 pages

Mediji Grāmatas     Paperback Book   (Grāmata ar mīksto vāku un līmēto muguru)
Izlaists 2017. gada 29. aprīlis
ISBN13 9781564843869
Izdevēji International Society for Technology in
Lapas 176
Izmēri 233 × 192 × 13 mm   ·   385 g

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Skatīt visus Michele Haiken ( piem., Paperback Book un Book )