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Gamify Literacy: Boost Comprehension, Collaboration, and Learning Michele Haiken
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Gamify Literacy: Boost Comprehension, Collaboration, and Learning
Michele Haiken
Literacy is at the heart of education - and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning.
176 pages
| Mediji | Grāmatas Paperback Book (Grāmata ar mīksto vāku un līmēto muguru) |
| Izlaists | 2017. gada 29. aprīlis |
| ISBN13 | 9781564843869 |
| Izdevēji | International Society for Technology in |
| Lapas | 176 |
| Izmēri | 233 × 192 × 13 mm · 385 g |