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Collision Detection in Interactive 3D Environments Gino Van den Bergen 1. izdevums
Collision Detection in Interactive 3D Environments
Gino Van den Bergen
Covers topics of vector algebra and geometry, the various geometric primitives of interest in a collision system, the powerful method of separating axes for the purposes of intersection testing, and the equally powerful Gilbert-Johnson-Keerthi (GJK) algorithm for computing the distance between convex objects.
277 pages, illustrations
| Mediji | Grāmatas Hardcover Book (Grāmata ar cieto muguriņu un vāku) |
| Izlaists | 2003. gada 27. oktobris |
| ISBN13 | 9781558608016 |
| Izdevēji | Elsevier Science & Technology |
| Lapas | 277 |
| Izmēri | 195 × 242 × 21 mm · 716 g |
| Valoda | Angļu |